Legends Online | NO BOTS | CAP 110 Progressive | CH/EU | Ultimate PVE/PVP | Play2Win

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Greetings Legends,

We are proud to announce that after a successful one year and a half online and 4 seasons of the most advanced 100 CAP ever created in SRO the time has come to progress to the next 11D of the highly anticipated 110 CAP !!

Legends Online is made by experienced (over 15 years) Silkroad fans and players who have a real passion and love for the game and by some of the best developers in our game community.
The game's full potential was unlocked by tweaking and balancing all the systems very carefully and precisely to get the best out of the game and after a successful Legend X [100 CAP] and probably the most advanced 10D Silkroad ever had we are set to expand and improve the game even further.

Our goal stays the same, is to provide the best gameplay experience of the real original Silkroad keeping the old-school feeling to the game that we all fell in love with back in the day, also allowing players to experience the whole game content as it meant to be played + newly created content that keeps the players excited to login and play active daily every season.

Legends Online won't be limited to any certain level cap and about every 1 year or so will progress to the next level cap, so get ready for lots of action on a fair and legit non-bot server as we are going all the way up to 140 CAP with dynamic rates and proper balance that ensures pleasant gameplay for everyone at any level as the server progresses.​

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Legends silver starter pack of some useful items and 1,000,000 gold will be found in your inventory to boost you at the beginning of your journey and help you level up more smoothly + a big boost starting with 100,000 Skill points to make sure you won't need to gap at least until you get to the first Forgotten World.​

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Providing you with the best gameplay possible is our main mission and we went into very tiny details to improve the gameplay without breaking the original game.

Few good examples :​
  • Auto Sort function added to your Inventory, Storage and to all the Ability Pets it will automatically sort everything out for you, auto sort is probably one of the most useful and simply great features ever made by Vsro-Plus.​
  • Stable horses movement speeds increased, it will allow you to ride your way throughout Silkroad rather than just run all the time.​
  • Mobs spawns were highly increased to make sure there is enough mobs on map at any area for both solo and party players.​
  • Maximum stacks were highly increased, in order to save some space in your inventory and allow more drops to fit in.​
  • Most of the buffs continuous time increased and some skills cast animation times reduced in order to improve both PVE & PVP gameplay.​
  • Teleport level limits were set for towns/areas to encourage players to progress by quests and by real play rather then taxi all the way up effortlessly, however we have kept the option for higher level players to help out newcomers and "power level" at many popular areas over the map.​

Progressing by quests should be prioritized as the rewards are set higher then ever, as you already might know most quests rewards (EXP/SP/GOLD) were increased by 3x while some quests increased by 5x (Alexandria/Egypt) and some even by 10x (Qin-Shi Tomb) but also we have created a special Achievement System, this system will reward players with Legends Silver Coins for each area quest completed.​

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Quests are the core of any MMORPG game and we love the original Silkroad quests, it's always nostalgic feel that takes us back to the game and we are proud to say that our server is a quest-based server and its defiantly the best way to level up.

Did you ever wonder why only the European side has cool unique quests, but the Chinese do not ? This is not fair, right ?

Thus, we have created and added new set of unique quests with great rewards of Seal of Moon & Seal of Sun weapons that completely fits the original Silkroad story line and will help players level up and progress faster, also we have edited the existing unique quests of Cerberus, Captain Ivy and Goria by setting a level limits to them and adjusting their rewards accordingly so both CH & EU players can enjoy the added uniques quests rewards.

Another thing that is important to mention is the fact that all the quest items drop rates were increased and hunt quests kill counts are now fully shared in party, so it's faster to complete any quest both in solo and party gameplay.

There is a story written for each unique quest and we encourage you to read their stories to get know them better and maybe learn something new.​

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All the Forgotten Worlds will be enabled on Legends Online as each of them is fun and unique, full of memories and will help a lot in the leveling process.

Completing the talismans collections books quests will reward you with Seal of Sun weapons, Skill Points and other great rewards.

The talismans drop rates were highly increased and set accordingly to the difficulty of the FGW, higher the star* grade the higher the drop chance and the drop amount.

To make it right and more challenging we moved the first treasure boxes to the last boss uniques rooms.
Also every unique inside any FGW will drop Faded Beads which will reward players with random amounts of skill points, as we all know getting fully farmed requires a lot of SP and time so running the Forgotten Worlds is the key to success.

All the dimension portals will be available at the Grocery NPC for gold.​

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Togui Village - The Phantom of the Crimson Blood [61-70] - A collection of Toguis who ceaselessly desire human blood, completing this collection may allow you to get a little closer to the power of their magic.



Rewards : 8D Seal of Sun weapon of choice + 100,000 Skill Points.​

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Flame Mountain - The Burning Abyss [71-80/81-90] - The fire that rages ceaselessly on the Flame Mountain... This collection of sweltering heat is filled with souls that are as scorching and wild as that fire.



Rewards : 9D Seal of Sun weapon of choice + 150,000 Skill Points.​

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Shipwreck - The Green Abyss [91-100] - A collection of memories buried in the deep abyss of the ocean, one can sense the warmth and the affectionate longing of a lover forgotten for a long time.



Rewards : 10D Seal of Sun weapon of choice + 200K Skill Points.​

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Shipwreck - The Sea of Resentment [101-110] The endless sea even devours tears.
This collection is of a spirit whose sorrow and longing were so powerful that they became bitter resentment.



Rewards : Upgrade tool from Nova Egy/A weapon to clean Nova Egy/B + 250K Skill Points.

(Wont be available during the Legend XI - Season I).​


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In the original old Silkroad the Chinese mastery was limited and CH players could learn up to 3 different masteries and it was very well balanced, many different builds were unique in their own way but ever since the European race was added to the game the Chinese race has suffered a huge defeat.

Since then, the easiest and most common way to fight back was unlocking the Chinese full book of 5 masteries and add like 10-20% damage increase buff which just led to disbalance and total domination inside the Chinese race by one very well-known build, while making all the other strong and great builds not appealing or competitive anymore.

Thus, we have decided to set CH mastery level limit to 4 as this allows us to bring back more variety of CH builds which will make the game bigger and way more fun.
We believe that each build is a unique and have its own advantage/disadvantages from one another, also we believe that the best PVE builds shouldn't be the best in 1v1 PVP and vice versa, with that being said players will have to choose their builds wisely according to their preferred game style.

Adjusting the skills to achieve the right balance between different classes of both races was one of the most prioritized tasks we had.
We literally tweaked every single skill in the game to make real balance rather than going the easy way by just adding 1 permanent damage buff, that maybe helps but doesn't really solve the deep builds and race balance problem.

Few examples :​
  • Skills series sharing the same cooldown, so players won't have to rely on outdated lower-level skills just for their abelites anymore since the higher levels were greatly boosted.​
  • Continuous time of most buffs were highly increased, so players can enjoy more smooth long time party gameplay both PVE & PVP sessions.​
  • Most Chinese buffs not only were increased in duration but also animation cast time reduced, so it won't take as long to cast them time to time.​
  • New skills were created and added while many skills were adjusted and improved, for example some of the Chinese self-buffs are now party shared making CH more useful and fit in auto shared parties both in PVE & PVP.​

Also, some of the weapons critical rates have been adjusted, mostly to make sure STR Chinese builds are not left behind, actually they will be stronger than ever before as they also got buffed greatly.
Higher critical means higher damage so hunting experience as STR is greatly improved as well.​

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Our approach for achieving the right Chinese balance took us far and deep into their mastery books.

We have spent countless hours and PVP sessions figuring out the best and most creative ways not only to increase the damage numbers but actually change some of the PVP gameplay of different builds.

For example by sharing skills cooldowns while increasing the power of the latest level of the skills so there is no reason to rely on lower level skills anymore, reducing MP consumption to prevent any mana problems even in Armor sets and adding new abilities to skills that usually were not even used before also we have added some new skills and re-made some CH self-buffs as party buffs as well.​

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The set type limits of masteries for the European race have been removed to improve both their PVE and PVP gameplay and to even with the Chinese race that don't have limits to set by mastery.

For example, a Wizard build will be able to equip a Heavy Armor set without the need of learning Warrior mastery, Warrior/Rogue build will be able to equip a Robe set and a Warlock/Cleric will be able equip a Heavy Armor set by default.

Another thing that was done to slightly improve PVE gameplay experience for EU is the cooldown reduce of potions from : 15 seconds to 10 seconds as a small improvements for EU on the lower levels.

Also, there won't be any mana problems for any build really as most of the skills MP consumption was greatly reduced.​

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Special live and dynamic Honor System based on players in game activity created.

Once you reach level 60 make sure to create an academy so you can start receiving honor points.​
  • Every academy graduate will grant you by 1 Honor Point.​
  • Every completed event you will get 1-2 Honor Points.​
  • Every slayed unique will grant you by 1 Honor Point.​

TOP honor kings crown icon will be added and displayed near the names of the TOP 5 players to make sure everyone knows who are the TOP most active players on the server.

Honor Ranking will reset at the start of each month and the TOP 5 ranking players will be rewarded by free silks rewards.​

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Job system is one of the most, if not the most important aspects of Silkroad.

The original triangular conflict of Traders, Hunters and Thieves was chosen as the job system as we believe that this is simply the best job version of the game, however on Legends Online the job system was greatly improved and balanced.​
  • Increased Job Profits !
  • Increased Transports speed !
  • New Trade Centers !
  • Most Wanted System !
  • Advanced Job Suits !
Also, special TOP job +5% speed buff + cool visual effect be added to the TOP 10 job players of each job fraction.​

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In the original game there were only 6 Special Trade Centers : Bandit, Black Robber, Niya, Wing, Salt Desert and Red Ground.

However, on Legends Online you will find 9 of them as we have added 3 new Special Trade Center NPC's :

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The Evil Order Trade Center, we believe that this trade center originally belongs there just for some reason never was enabled or used before in the original game or by any other server.

As you might guessed already it will be located at the Evil Order Fortress and will require a quest to be done by the Traders to be able to buy special goods during the Special time and sell anytime.​


The Forest of Sorrow Trade Center, one of the most remoted places of the European side of the Silkroad map is now serves as one of the best trade routes with high profit and no quest is needed so Traders can sell anytime and buy at Special time.​


Tomb Trade Center, one of the most remoted places of the Chinese side of the Silkroad map is now serves as one of the best trade routes with high profit and no quest is needed so Traders can sell anytime and buy at Special time.​

Special Bargain Goods time will happen 3x times a day at 20:30 / 04:30 / 12:30 UTC/GMT+3.

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New set of job suits added, starting with the very first level 1 suits that can be found in each town job association NPC and higher level advanced job suits will be available at Legends Manager NPC for gold + Legends Coins.​


Level 1 suit buffs : 1 STR/INT +1% movement speed will be available for players at level 20.
Level 5 suits buffs : 5 STR/INT +2% movement speed will be available for players at level 40.
Level 10 suits buffs : 10 STR/INT +3% movement speed will be available for players at level 60.
Level 15 suits buffs : 15 STR/INT +5% movement speed will be available for players at level 80.
Level 20 suits buffs : 20 STR/INT +10% movement speed will be available for players at level 80.



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New special Job Suit alchemy system created that allows you to upgrade your level 20 job suit up to +10, each +1 adds up +1 STR/INT point and +1% speed and when you reach +10 the job suit will get in addition 2 magic options of +10% more damage on uniques (similar to the Spirit magic option) and +2% more Lucky so having a +10 level 20 job suit is probably one of the most important things you can have in the game however it's not an easy task to get to +10 as the rates are pretty low.

Another special feature that we have developed is the "Job Stealth", once you put any job suit on you will get invisible buff for 2 minutes so there is plenty of time to buff buy goods and leave town unseen (works for all 3 jobs) this special feature was developed in order to prevent job abuse by spy games in towns.​


The NPC Transports HP were adjusted and limited accordingly by levels 20-80 considering the capacity of 1-4* goods trade scales.

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Item Mall Transports were also adjusted and limited to level 90+ with bigger capacity to carry 5* goods, and also split by groups :

Rhino, Buffalo and Elephant can be summoned only by Traders.

Behemoth, Dark Lizard and Donkey can be summoned only by Thieves.


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